“Totally unexpected, but really cool – thanks for a fantastic Hack!” said Mr Österblad, a future engineer in media technology.
It was an ambition that won over the jury. The prize is a startup trip to Berlin.
Throughout the evening, an additional 12 prizes of SEK 5,000 each were awarded.
Intellipark, a service that books parking spaces in advance, won no less than three partial victories: Best Sharing, Best User Experience, and Best Business Idea. Behind Intellipark is Linus Andersson, Jacob Carlsson, Alexander Widar and Henrik Sjööh.
A full three teams later received two prizes each: You Feel, Voila and It’s No Worry.
You Feel recorded the sleep of bipolar persons; when they sleep poorly, the risk of relapse into depression increases. If sleep did not improve after a warning, the health care provider is alerted.
Voila is a service through which, by holding your mobile phone up against a fixed point, you can get information on your location, for example bus times, maps, or interesting places to visit – something that would be very good for tourists who don’t have access to the Internet.
It’s No Worry is a service that sends an alert when it’s time to shovel snow off the roof – a combination of measuring the pressure from the actual amount of snow linked to SMHI weather data.
You Feel received the prizes for Best Health Promoter and Best Combination power.
Voila was judged Best Mobile Experience and Best Design; the four women in It’s No Worry received the prizes for Future Potential and Most Innovative Everyday Solution.
An additional three prizes were awarded.
Best Social Responsibility went to Team Robot, with a robot that is there for you when you need help in town. For example, older people can find out train times and be accompanied to the right platform at the station. It also keeps an eye on the surroundings and can talk about which interesting buildings you’re passing by, and even take a photo of you in front of an interesting location. You transfer the photo over to your own mobile phone via a QR code.
Best Team Spirit went to Team Pulsify, four women who developed an app that senses whether you are stressed, and then suggests a playlist – or simply changes it – so you hear calming music.
Best Technical Innovation went to Team Punkten, in which a system helps teachers, school management and municipalities through machine learning to see the link between how air quality, schedules, and school food influences concentration in the classroom.
Some other really good ideas that didn’t receive prizes were things like a digital playground where children and young people – often sitting still at a computer – are induced to go outside and move to music. They can even make up their own games or change the rules as they wish. Swiftness and strategy are put to the test, and it even works for teams, who can compete against each other. Other examples are an app that displays snow depth and weather data in combination with traffic intensity as an aid in prioritising snow removal, or an app that – with the help of moisture sensors out on a golf course or a larger tillage – starts irrigation only when it’s really needed. And last, but not least, a warning sign for bicyclists that changes message depending on the weather, lighting condition, traffic intensity and more.
In East Sweden Hack, held this year for the third time, the task was to develop a gadget or service within 48 hours that links up open data and the “internet of things”. 20 four-person teams spent the weekend coding, linking, constructing, designing and thinking. Judging by the mood during the final evening, it was also a hack that left them wanting more.
The main organiser is Mjärdevi, with LiU as one of 10 co-organisers. In addition, this year’s hack brought together no less than 24 sponsors.
In the picture above, Mjärdevi CEO Lena Miranda thanks project manager and LiU student Marcus Nygren and the others in the work-group.
Photo: Magnus Johansson