Fredrik Präntare

PhD student

Computer science and artificial intelligence

My work is within algorithmic game theory and multi-agent systems.

As a PhD student in computer science and artificial intelligence, I am working closely with Professor Dr. Fredrik Heintz on a range of research topics within the field of algorithmic game theory and multi-agent systems.

  • I am part of the prestigious WASP program, which is funded by the Wallenberg Foundation.
  • I am exploring the use of combinatorial optimization, heuristic and probabilistic search techniques, and deep learning algorithms to coordinate the actions and strategic decision-making of agents in complex systems.
  • My work has implications for a range of applications, including strategy games and other multiagent scenarios.

CV in brief

Selected awards

  • 2022 Golden Joystick Award Nomination — Core Keeper, a game I created together with the team at Pugstorm, was nominated to being the best early access game of 2022.
  • 2022 TIGA Best Social Game Award — Received for Core Keeper, a game I created together with the team at Pugstorm.
  • 2022 Outstanding Studio Award — Awarded by the company Ericsson to my company Pugstorm.
  • 2021 Outstanding Studio Award — Awarded by the company Ericsson to Dimfrost Studio.
  • 2020 Best Student Paper at PRIMA — Awarded for my research in AI and computer science.
  • 2018 Lilla Polhemspriset — Awarded by Sveriges Ingenjörer for writing 2018’s best MSc thesis in Sweden.
  • 2018 Best Student Paper at PRIMA — Awarded for my research in AI and computer science.
  • 2017 Best Research Potential CAwards — Awarded for my work in realtime computer graphics.
  • 2016 LiU Game Awards (1st prize) — Awarded for my puzzle game “Radical Rabbit Stew”, subsequently
    released on all major platforms, including Nintendo Switch, Playstation and Xbox.
  • 2015 LiU Game Awards (3rd prize) — Awarded for my puzzle game “The Wallflower”.

Work Experience

  • 2016 – present Pugstorm — Founder, Chief Executive Officer (CEO), Board Member, and Creative Director
  • 2020 – 2022 Linköping University — Member of the PhD Council at the Department of Computer and Information Science
  • 2017–2022 Linköping University — Teacher. I was responsible for the courses: ”TDDD95 - Advanced Algorithmic Problem Solving” (PhD/MSc course), ”TDDE13 - Multiagent Systems” (MSc course), ”TDDE25 - Perspectives in Computer and Software Technology”, and ”TDDD92 - Project in Artificial Intelligence”.
  • 2017–2022 Dimfrost Studio AB — Co-Founder, Board Member, and Game Director
  • 2017 Intel Corporation — Intel Student Ambassador in Artificial Intelligence and Deep Learning
  • 2017 Paradox Interactive — Master Thesis Student in Artificial Intelligence
  • 2015–2016 Linköping University — Teaching Assistant

Selected projects

  • 2023 Bramble: The Mountain King — Game Director 
  • 2022 Core Keeper — Creative Director and Creator 
  • 2020 Radical Rabbit Stew — Main Developer

Education

  • 2018 – present Linköping University — Doctor of Philosophy - PhD, Computer Science
  • 2020 Stanford University — Visiting PhD Student Researcher at the Algorithmic Game Theory Lab. I worked on research related to algorithmic game theory and artificial intelligence under the supervision of professor Dr. Aviad Rubinstein.
  • 2016 – 2017 Linköping University — Master’s degree, Engineering and Computer Science (GPA 4.9/5.0)
  • 2012 – 2015 Linköping University — Bachelor’s Degree, Computer Science
  • 2011 – 2012 Umeå University — Courses, Mathematics and Computer Science

Other

In my spare time, I enjoy

  • creating art,
  • games
  • music
  • solving algorithmic and mathematical problems

I am a former Grandmaster (top 200 in Europe) in the realtime strategy game StarCraft II.

Publications

2021

Fredrik Präntare, Herman Appelgren, Fredrik Heintz (2021) Anytime Heuristic and Monte Carlo Methods for Large-Scale Simultaneous Coalition Structure Generation and Assignment THIRTY-FIFTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, THIRTY-THIRD CONFERENCE ON INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE AND THE ELEVENTH SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE, p. 11317-11324 Continue to DOI
Fredrik Präntare, Fredrik Heintz (2021) Hybrid Dynamic Programming for Simultaneous Coalition Structure Generation and Assignment PRIMA 2020: Principles and Practice of Multi-Agent Systems: 23rd International Conference, Nagoya, Japan, November 18–20, 2020, Proceedings, p. 19-33 Continue to DOI

2020

Fredrik Präntare, Mattias Tiger, David Bergström, Herman Appelgren, Fredrik Heintz (2020) Towards Utilitarian Combinatorial Assignment with Deep Neural Networks and Heuristic Algorithms
Veronika Domova, Erik Gärtner, Fredrik Präntare, Martin Pallin, Johan Källström, Nikita Korzhitskii (2020) Improving Usability of Search and Rescue Decision Support Systems: WARA-PS Case Study In proceedings of the 2020 25th IEEE International Conference on Emerging Technologies and Factory Automation (ETFA), p. 1251-1254 Continue to DOI
Fredrik Präntare, Fredrik Heintz (2020) An anytime algorithm for optimal simultaneous coalition structure generation and assignment Autonomous Agents and Multi-Agent Systems, Vol. 34, Article 29 Continue to DOI

Research

News

About the division

Colleagues at AIICS

About the department