Computer science and artificial intelligence

My work is within algorithmic game theory and multi-agent systems.

As a PhD student in computer science and artificial intelligence, I am working closely with Professor Dr. Fredrik Heintz on a range of research topics within the field of algorithmic game theory and multi-agent systems.

  • I am part of the prestigious WASP program, which is funded by the Wallenberg Foundation.
  • I am exploring the use of combinatorial optimization, heuristic and probabilistic search techniques, and deep learning algorithms to coordinate the actions and strategic decision-making of agents in complex systems.
  • My work has implications for a range of applications, including strategy games and other multiagent scenarios.

CV in brief

Selected awards

  • 2022 Golden Joystick Award Nomination — Core Keeper, a game I created together with the team at Pugstorm, was nominated to being the best early access game of 2022.
  • 2022 TIGA Best Social Game Award — Received for Core Keeper, a game I created together with the team at Pugstorm.
  • 2022 Outstanding Studio Award — Awarded by the company Ericsson to my company Pugstorm.
  • 2021 Outstanding Studio Award — Awarded by the company Ericsson to Dimfrost Studio.
  • 2020 Best Student Paper at PRIMA — Awarded for my research in AI and computer science.
  • 2018 Lilla Polhemspriset — Awarded by Sveriges Ingenjörer for writing 2018’s best MSc thesis in Sweden.
  • 2018 Best Student Paper at PRIMA — Awarded for my research in AI and computer science.
  • 2017 Best Research Potential CAwards — Awarded for my work in realtime computer graphics.
  • 2016 LiU Game Awards (1st prize) — Awarded for my puzzle game “Radical Rabbit Stew”, subsequently
    released on all major platforms, including Nintendo Switch, Playstation and Xbox.
  • 2015 LiU Game Awards (3rd prize) — Awarded for my puzzle game “The Wallflower”.

Work Experience

  • 2016 – present Pugstorm — Founder, Chief Executive Officer (CEO), Board Member, and Creative Director
  • 2020 – 2022 Linköping University — Member of the PhD Council at the Department of Computer and Information Science
  • 2017–2022 Linköping University — Teacher. I was responsible for the courses: ”TDDD95 - Advanced Algorithmic Problem Solving” (PhD/MSc course), ”TDDE13 - Multiagent Systems” (MSc course), ”TDDE25 - Perspectives in Computer and Software Technology”, and ”TDDD92 - Project in Artificial Intelligence”.
  • 2017–2022 Dimfrost Studio AB — Co-Founder, Board Member, and Game Director
  • 2017 Intel Corporation — Intel Student Ambassador in Artificial Intelligence and Deep Learning
  • 2017 Paradox Interactive — Master Thesis Student in Artificial Intelligence
  • 2015–2016 Linköping University — Teaching Assistant

Selected projects

  • 2023 Bramble: The Mountain King — Game Director 
  • 2022 Core Keeper — Creative Director and Creator 
  • 2020 Radical Rabbit Stew — Main Developer

Education

  • 2018 – present Linköping University — Doctor of Philosophy - PhD, Computer Science
  • 2020 Stanford University — Visiting PhD Student Researcher at the Algorithmic Game Theory Lab. I worked on research related to algorithmic game theory and artificial intelligence under the supervision of professor Dr. Aviad Rubinstein.
  • 2016 – 2017 Linköping University — Master’s degree, Engineering and Computer Science (GPA 4.9/5.0)
  • 2012 – 2015 Linköping University — Bachelor’s Degree, Computer Science
  • 2011 – 2012 Umeå University — Courses, Mathematics and Computer Science

Other

In my spare time, I enjoy

  • creating art,
  • games
  • music
  • solving algorithmic and mathematical problems

I am a former Grandmaster (top 200 in Europe) in the realtime strategy game StarCraft II.

Publications

2021

2020

News

About the division

Colleagues at AIICS

About the department