Object Oriented Programming and Java, 6 credits (TDDD78)

Objektorienterad programmering och Java, 6 hp

Main field of study

Computer Science and Engineering Computer Science

Level

First cycle

Course type

Programme course

Examiner

Jonas Kvarnström

Director of studies or equivalent

Peter Dalenius
Course offered for Semester Period Timetable module Language Campus VOF
6CMJU Computer Science and Software Engineering, M Sc in Engineering 2 (Spring 2017) 1, 2 1, 1 Swedish Linköping o
6CDDD Computer Science and Engineering, M Sc in Engineering 2 (Spring 2017) 1, 2 1, 1 Swedish Linköping o

Main field of study

Computer Science and Engineering, Computer Science

Course level

First cycle

Advancement level

G1X

Course offered for

  • Computer Science and Software Engineering, M Sc in Engineering
  • Computer Science and Engineering, M Sc in Engineering

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.

Prerequisites

Basic knowledge in programming. Practical programming experience in Python, corresponding to (for example) the course Functional and Imperative Programming in Python.

Intended learning outcomes

After the course, the student will be able to:

  • Explain and apply basic concepts of object oriented programming, e.g. classes, instances, messages, methods and polymorphism.
  • Understand and draw class diagrams using the UML standard.
  • Describe and apply basic design patterns.
  • Implement object oriented programs in Java.

Course content

  • Object oriented programming concepts, such as classes, instances, messages, methods, polymorphism, instance variables and inheritance.
  • Design principles and design patterns, specially the use of polymorphism and inheritance vs. delegation.
  • Class diagrams in UML.
  • The Java programming language and the most important class libraries, including programming of simple graphical user interfaces.

Teaching and working methods

The course consists of laboratory assignments and a programming project.

Examination

PRA3Project assignmentU, 3, 4, 53 credits
LAB3Laboratory workU, G3 credits

Grades

Four-grade scale, LiU, U, 3, 4, 5

Department

Institutionen för datavetenskap

Director of Studies or equivalent

Peter Dalenius

Examiner

Jonas Kvarnström

Education components

Preliminary scheduled hours: 64 h
Recommended self-study hours: 96 h

Course literature

Valfri bok om Java och objektorienterad programmering. Föreläsningsanteckningar och annat material kommer att finnas tillgängligt på nätet.
Valfri bok om Java och objektorienterad programmering. Föreläsningsanteckningar och annat material kommer att finnas tillgängligt på nätet.
PRA3 Project assignment U, 3, 4, 5 3 credits
LAB3 Laboratory work U, G 3 credits

Regulations (apply to LiU in its entirety)

The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.

LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva. 

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