Software Entrepreneurship, 6 credits (TDDE02)

Mjukvarutekniskt entreprenörskap, 6 hp

Main field of study

Information Technology Computer Science and Engineering Computer Science

Level

Second cycle

Course type

Programme course

Examiner

Aseel Berglund

Director of studies or equivalent

Ahmed Rezine
Course offered for Semester Period Timetable module Language Campus VOF
6CDDD Computer Science and Engineering, M Sc in Engineering 7 (Autumn 2017) 2 2 Swedish Linköping v
6CDDD Computer Science and Engineering, M Sc in Engineering (Large Scale Software Engineering) 7 (Autumn 2017) 2 2 Swedish Linköping v
6CDDD Computer Science and Engineering, M Sc in Engineering (Computer Games Programming) 7 (Autumn 2017) 2 2 Swedish Linköping v
6CITE Information Technology, M Sc in Engineering 7 (Autumn 2017) 2 2 Swedish Linköping v
6CITE Information Technology, M Sc in Engineering (Computer Games Programming) 7 (Autumn 2017) 2 2 Swedish Linköping v
6CITE Information Technology, M Sc in Engineering (Large Scale Software Engineering) 7 (Autumn 2017) 2 2 Swedish Linköping v
6CMJU Computer Science and Software Engineering, M Sc in Engineering 7 (Autumn 2017) 2 2 Swedish Linköping v
6CMJU Computer Science and Software Engineering, M Sc in Engineering (Computer Games Programming) 7 (Autumn 2017) 2 2 Swedish Linköping v
6CMJU Computer Science and Software Engineering, M Sc in Engineering (Large Scale Software Engineering) 7 (Autumn 2017) 2 2 Swedish Linköping v

Main field of study

Information Technology, Computer Science and Engineering, Computer Science

Course level

Second cycle

Advancement level

A1X

Course offered for

  • Computer Science and Engineering, M Sc in Engineering
  • Information Technology, M Sc in Engineering
  • Computer Science and Software Engineering, M Sc in Engineering

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.

Prerequisites

The course requires that the student has advanced programming skills and good knowledge of any software-related technical field (e.g. computer networks, security, mobile and social applications, AI, signal processing, and computer graphics). The student has also experience from programming projects in teams. The student must also be able to search and organize information, and to communicate orally and in writing.

Intended learning outcomes

The course provides knowledge and abilities in the field of entrepreneurship and software development, with particular focus on the formulation, qualification and realization of ideas into entrepreneurial ventures. After completing the course students will be able to:

  • Use methodology for development of innovative software products
  • Use business models for software
  • Use methods of dissemination and promotion of software
  • Use business analysis models for software-oriented entrepreneurship
  • Have the ability to communicate a proposal for a software-oriented business writing and orally
  • Have good knowledge of the service perspective on software
  • Have good knowledge of the financing for the realization of a software-oriented business ideas
  • Have good knowledge of intellectual property
  • Have a good knowledge of what is required of oneself and others in order to succeed as an entrepreneur. 

Course content

  • Methodology for the development of innovative software products
  • Business models for software
  • Methods of dissemination and promotion of software
  • Analysis models for software-oriented entrepreneurship
  • Oral and written presentation of the software-oriented business ideas
  • Service perspectives on software
  • Staffing
  • Financing
  • Intellectual Property 

Teaching and working methods

The course is organised in terms of lectures, seminars, and group project work. Lectures introduce parts of the course content. Seminars are used for discussion of case studies and specific elements of the project work. The project culminates in a customer verified idea that solves a genuine problem.

Examination

UPG1Project workU, 3, 4, 56 credits

Grades

Four-grade scale, LiU, U, 3, 4, 5

Department

Institutionen för datavetenskap

Director of Studies or equivalent

Ahmed Rezine

Examiner

Aseel Berglund

Education components

Preliminary scheduled hours: 48 h
Recommended self-study hours: 112 h

Course literature

Fastställs senare
Fastställs senare
UPG1 Project work U, 3, 4, 5 6 credits

Regulations (apply to LiU in its entirety)

The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.

LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva. 

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