Advanced Global Illumination and Rendering, 6 credits

Advanced Global Illumination and Rendering, 6 hp

TNCG15

Main field of study

Computer Science and Engineering Media Technology and Engineering

Course level

Second cycle

Course type

Programme course

Examiner

Mark E Dieckmann

Director of studies or equivalent

Camilla Forsell

Education components

Preliminary scheduled hours: 34 h
Recommended self-study hours: 126 h

Available for exchange students

Yes
ECV = Elective / Compulsory / Voluntary
Course offered for Semester Period Timetable module Language Campus ECV
6CDDD Computer Science and Engineering, M Sc in Engineering 9 (Autumn 2017) 1 4 English Norrköping, Norrköping E
6CDDD Computer Science and Engineering, M Sc in Engineering (Computer Games Programming) 9 (Autumn 2017) 1 4 English Norrköping, Norrköping E
6CMJU Computer Science and Software Engineering, M Sc in Engineering 9 (Autumn 2017) 1 4 English Norrköping, Norrköping E
6CMJU Computer Science and Software Engineering, M Sc in Engineering (Computer Games Programming) 9 (Autumn 2017) 1 4 English Norrköping, Norrköping E
6MDAV Computer Science, Master's programme 3 (Autumn 2017) 1 4 English Norrköping, Norrköping E
6MICS Computer Science, Master's programme 3 (Autumn 2017) 1 4 English Norrköping, Norrköping E
6CITE Information Technology, M Sc in Engineering 9 (Autumn 2017) 1 4 English Norrköping, Norrköping E
6CITE Information Technology, M Sc in Engineering (Computer Games Programming) 9 (Autumn 2017) 1 4 English Norrköping, Norrköping E
6CMEN Media Technology and Engineering, M Sc in Engineering 7 (Autumn 2017) 1 4 English Norrköping, Norrköping E

Main field of study

Computer Science and Engineering, Media Technology and Engineering

Course level

Second cycle

Advancement level

A1X

Course offered for

  • Media Technology and Engineering, M Sc in Engineering
  • Computer Science and Engineering, M Sc in Engineering
  • Information Technology, M Sc in Engineering
  • Computer Science and Software Engineering, M Sc in Engineering
  • Computer Science, Master's programme

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.

Prerequisites

Computer graphics, 3D Computer Graphics and Animation

Intended learning outcomes

This course will explore topics in computer graphics image synthesis in considerable depth. The focus of the course will be on global illumination, the simulation of indirect illumination in 3-dimensional scenes consisting of dull (diffuse) surfaces, and shiny (specular) surfaces, and foggy transparent volumes.

Course content

The course will include the following topic areas: optics and light, ray tracing and radiosity algorithms, Monte Carlo sampling and integration,general strategy for solving the rendering equation, stochastic path tracing, introduction to finite element methods, matrix and progressive radiosity, mesh generation for radiosity, complex scenes, clustering, photon mapping and caustics, perception and display, trends and future research. The learning outcomes for the course are:

  • Ability to analyse and criticise a scientific paper
  • Present a scientific work
  • Implement an algorithm in Global Illumination
  • Differentiate between various forms of Global Illumination algorithms

Teaching and working methods

Background lectures, followed by student research paper presentations, followed by project work.

Examination

UPG1Project work with oral and written presentation6 creditsU, 3, 4, 5
Evaluation of the course will be in the form of an assessment of an oral presentation by the students in the middle of the period. A software project will also form a part of the course and this project, together with the project report, will be graded.

Grades

Four-grade scale, LiU, U, 3, 4, 5

Department

Institutionen för teknik och naturvetenskap

Director of Studies or equivalent

Camilla Forsell

Examiner

Mark E Dieckmann

Education components

Preliminary scheduled hours: 34 h
Recommended self-study hours: 126 h

Course literature

Additional literature

Books

  • Dutre, Advanced Global Illumination
  • Jensen, Photon Mapping
  • Pharr and Humphreys, Physically Based Rendering: From Theory to Implementation
Code Name Scope Grading scale
UPG1 Project work with oral and written presentation 6 credits U, 3, 4, 5
Evaluation of the course will be in the form of an assessment of an oral presentation by the students in the middle of the period. A software project will also form a part of the course and this project, together with the project report, will be graded.

Regulations (apply to LiU in its entirety)

The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.

LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva. 

Additional literature

Books

Dutre, Advanced Global Illumination
Jensen, Photon Mapping
Pharr and Humphreys, Physically Based Rendering: From Theory to Implementation

Note: The course matrix might contain more information in Swedish.

I = Introduce, U = Teach, A = Utilize
I U A Modules Comment
1. DISCIPLINARY KNOWLEDGE AND REASONING
1.1 Knowledge of underlying mathematics and science (G1X level)
X

                            
1.2 Fundamental engineering knowledge (G1X level)
X

                            
1.3 Further knowledge, methods, and tools in one or several subjects in engineering or natural science (G2X level)
X
X

                            
1.4 Advanced knowledge, methods, and tools in one or several subjects in engineering or natural sciences (A1X level)

                            
1.5 Insight into current research and development work

                            
2. PERSONAL AND PROFESSIONAL SKILLS AND ATTRIBUTES
2.1 Analytical reasoning and problem solving
X
X

                            
2.2 Experimentation, investigation, and knowledge discovery
X

                            
2.3 System thinking

                            
2.4 Attitudes, thought, and learning

                            
2.5 Ethics, equity, and other responsibilities

                            
3. INTERPERSONAL SKILLS: TEAMWORK AND COMMUNICATION
3.1 Teamwork
X

                            
3.2 Communications
X

                            
3.3 Communication in foreign languages
X
X

                            
4. CONCEIVING, DESIGNING, IMPLEMENTING AND OPERATING SYSTEMS IN THE ENTERPRISE, SOCIETAL AND ENVIRONMENTAL CONTEXT
4.1 External, societal, and environmental context

                            
4.2 Enterprise and business context

                            
4.3 Conceiving, system engineering and management

                            
4.4 Designing

                            
4.5 Implementing

                            
4.6 Operating

                            
5. PLANNING, EXECUTION AND PRESENTATION OF RESEARCH DEVELOPMENT PROJECTS WITH RESPECT TO SCIENTIFIC AND SOCIETAL NEEDS AND REQUIREMENTS
5.1 Societal conditions, including economic, social, and ecological aspects of sustainable development for knowledge development

                            
5.2 Economic conditions for knowledge development

                            
5.3 Identification of needs, structuring and planning of research or development projects
X

                            
5.4 Execution of research or development projects
X
X

                            
5.5 Presentation and evaluation of research or development projects

                            

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