3D Graphics, 6 credits (TNGD32)

3D Grafik, 6 hp

Main field of study

Graphical Design and Communication


First cycle

Course type

Programme course


Stefan Gustavson

Director of studies or equivalent

Camilla Forsell

Available for exchange students

Course offered for Semester Period Timetable module Language Campus VOF
6KGDK Graphic Design and Communication, Bachelor's Programme 5 (Autumn 2019) 1 3 Swedish/English Norrköping v

Main field of study

Graphical Design and Communication

Course level

First cycle

Advancement level


Course offered for

  • Graphic Design and Communication, Bachelor's Programme

Specific information

Exchange students; The course is only available to exchange students within the area of Graphic Design and Communication.

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.


Digital image processing

Intended learning outcomes

The aim of the course is to provide insight into and experiecne with fundamental methods, tools, and applications for 3-D graphics, specifically in modeling, animation and rendering. Interactive applications are not covered. The course is an introduction to a broad and complex subject, but should provide a general foundation for the students to undertake further studies and develop further skills on their own. After the course, students should:

  • have fundamental skills in using at least one commonly used tool for 3-D graphics production
  • discuss and use common methods for modeling, animation and rendering
  • choose and use tools and methods for 3-D graphics production with proper consideration of intent
  • analyze and evaluate 3-D graphics in relation to other media
  • analyze and evaluate possibilites and limitations in 3-D graphics production
  • evaluate and criticize their own and others' choice of solutions, both in terms of the use of technology and in terms of form and content.

Course content

Overview of theory and practice in modeling, materials, lighting, animation and rendering.

Teaching and working methods

The first part of the course present general methods and concepts through a lab series with supporting lectures, where theory is illustrated by focused practical assignments.
The conclusion of the course is a somewhat larger project assignment with considerable student choice in what task to take on. The task should be a concrete concept study relevant to a real world problem, decided in collaboration with the tutor. The assignment should pertain to the general area of design and communication, and reflect back on previous courses in design, visualisation and storytelling.
Assessment is done by written and oral presentations.
The course spans the entire fall semester, with the lab sessions and the project assignment concentrated to one half-semester each.


UPG1AssignmentsU, 3, 4, 53 credits
LAB1Lab AssignmentsU, G3 credits


Four-grade scale, LiU, U, 3, 4, 5


Institutionen för teknik och naturvetenskap

Director of Studies or equivalent

Camilla Forsell


Stefan Gustavson

Education components

Preliminary scheduled hours: 58 h
Recommended self-study hours: 102 h

Course literature

UPG1 Assignments U, 3, 4, 5 3 credits
LAB1 Lab Assignments U, G 3 credits

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