Modelling and Animation, 6 credits (TNM079)
Modellering och animering, 6 hp
Main field of study
Computer Science and Engineering Media Technology and EngineeringLevel
Second cycleCourse type
Programme courseExaminer
Mark E DieckmannDirector of studies or equivalent
Camilla ForsellAvailable for exchange students
YesCourse offered for | Semester | Period | Timetable module | Language | Campus | VOF | |
---|---|---|---|---|---|---|---|
6CDDD | Computer Science and Engineering, M Sc in Engineering | 8 (Spring 2017) | 2 | 2 | English | Norrköping | v |
6CDDD | Computer Science and Engineering, M Sc in Engineering (Computer Games Programming) | 8 (Spring 2017) | 2 | 2 | English | Norrköping | v |
6CMEN | Media Technology and Engineering, M Sc in Engineering | 8 (Spring 2017) | 2 | 2 | English | Norrköping | v |
6CYYY | Applied Physics and Electrical Engineering, M Sc in Engineering | 8 (Spring 2017) | 2 | 2 | English | Norrköping | v |
6CITE | Information Technology, M Sc in Engineering | 8 (Spring 2017) | 2 | 2 | English | Norrköping | v |
6CITE | Information Technology, M Sc in Engineering (Computer Games Programming) | 8 (Spring 2017) | 2 | 2 | English | Norrköping | v |
6CYYI | Applied Physics and Electrical Engineering - International, M Sc in Engineering | 8 (Spring 2017) | 2 | 2 | English | v | |
6CYYI | Applied Physics and Electrical Engineering - International, M Sc in Engineering | 8 (Spring 2017) | 2 | 2 | English | v | |
6CYYI | Applied Physics and Electrical Engineering - International, M Sc in Engineering | 8 (Spring 2017) | 2 | 2 | English | v | |
6CYYI | Applied Physics and Electrical Engineering - International, M Sc in Engineering | 8 (Spring 2017) | 2 | 2 | English | v | |
6CYYI | Applied Physics and Electrical Engineering - International, M Sc in Engineering | 8 (Spring 2017) | 2 | 2 | English | v | |
6CMJU | Computer Science and Software Engineering, M Sc in Engineering | 8 (Spring 2017) | 2 | 2 | English | Norrköping | v |
6CMJU | Computer Science and Software Engineering, M Sc in Engineering (Computer Games Programming) | 8 (Spring 2017) | 2 | 2 | English | Norrköping | v |
6MDAV | Computer Science, Master's programme | 2 (Spring 2017) | 2 | 2 | English | Norrköping | v |
6MICS | Computer Science, Master's programme | 2 (Spring 2017) | 2 | 2 | English | Norrköping | v |
Main field of study
Computer Science and Engineering, Media Technology and EngineeringCourse level
Second cycleAdvancement level
A1XCourse offered for
- Computer Science and Engineering, M Sc in Engineering
- Media Technology and Engineering, M Sc in Engineering
- Applied Physics and Electrical Engineering, M Sc in Engineering
- Information Technology, M Sc in Engineering
- Applied Physics and Electrical Engineering - International, M Sc in Engineering
- Computer Science and Software Engineering, M Sc in Engineering
- Computer Science, Master's programme
Entry requirements
Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.
Prerequisites
Computer Graphics, Linear Algebra, Calculus in several variables, ProgrammingIntended learning outcomes
The aim of the course is to give the students knowledge of current and advanced methods in computer graphics for modeling and animation of virtual objects. After completing the course the student shall be able to:
- understand and evaluate different mathematical representations of surfaces in 3D
- describe and implement alternative data structures and decimation methods for polygon meshes
- describe and implement 3D models using subdivision surfaces and implicitly defined surfaces
- understand the principles and methods of modelling using level-sets
- describe and implement the principles and methods used in simulation and animation of fluids
Course content
Representations of surfaces in 3D. Triangular meshes in modeling. Mesh decimation. Implicit modeling. The level-set method in computer graphics and modeling. Splines and subdivision surfaces. Physics based simulation and animation of fluids.
Teaching and working methods
The course starts with a series of lectures, providing an overview and presenting the theory in the field. The lecture material is accompanied by a set of laboratory exercises to demonstrate the theory in action. At the end of the course a written exam is given. To complete the course, students must have passed the lab exercises and the written exam. Grades are based both on the lab exercises and the written exam.
Examination
LAB4 | Laboratory work | U, 3, 4, 5 | 4 credits |
TEN3 | Written examination | U, 3, 4, 5 | 2 credits |
Grades
Four-grade scale, LiU, U, 3, 4, 5Department
Institutionen för teknik och naturvetenskapDirector of Studies or equivalent
Camilla ForsellExaminer
Mark E DieckmannEducation components
Preliminary scheduled hours: 48 hRecommended self-study hours: 112 h
Course literature
Föreläsningsanteckningar och material inför varje praktisk uppgift utgör basen för kurslitteraturen. Därtill refereras relevanta forskningsartiklar inom området. Sådant kompletterande material ges ut av institutionen.LAB4 | Laboratory work | U, 3, 4, 5 | 4 credits |
TEN3 | Written examination | U, 3, 4, 5 | 2 credits |
Regulations (apply to LiU in its entirety)
The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.
LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva.
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