Practical Data Visualization and Virtual Reality, 6 credits (TNM093)

Tillämpad visualisering och virtuell verklighet, 6 hp

Main field of study

Media Technology and Engineering

Level

First cycle

Course type

Programme course

Examiner

Jimmy Johansson

Director of studies or equivalent

Camilla Forsell

Available for exchange students

Yes
Course offered for Semester Period Timetable module Language Campus VOF
6CMEN Media Technology and Engineering, M Sc in Engineering 5 (Autumn 2017) 1, 2 3, 3 Swedish/English Norrköping o

Main field of study

Media Technology and Engineering

Course level

First cycle

Advancement level

G2X

Course offered for

  • Media Technology and Engineering, M Sc in Engineering

Entry requirements

Note: Admission requirements for non-programme students usually also include admission requirements for the programme and threshold requirements for progression within the programme, or corresponding.

Prerequisites

Algebra and calculus, programming in C++, object orientation and algorithms, 3D Computer graphics

Intended learning outcomes

The student shall, after finishing this course, be able to:

  • use common techniques for data exploration and analysis, and virtual reality to implement visualization and computer graphics applications.
  • use tracking and correct view projection to implement one-to-one mapping between real and virtual coordinates
  • use common software systems to implement basic multi-sensory interaction and visualizations

Course content

  • Visualization pipeline
  • Visualization techniques
  • Tracking and VR views
  • Interaction techniques
  • Perception
  • Applications

Teaching and working methods

The course introduces theories and practical examples within the lectures. In laboratory exercises the students will try out the practical use of various tools and thus acquire skills necessary for using software packages for visualization. Furthermore, VR principles will be applied to correct the graphical view.

Examination

LAB1Laboratory workU, G6 credits
Grades are given as ’Fail’ or ’Pass’.

Grades

Two-grade scale, U, G

Department

Institutionen för teknik och naturvetenskap

Director of Studies or equivalent

Camilla Forsell

Examiner

Jimmy Johansson

Education components

Preliminary scheduled hours: 34 h
Recommended self-study hours: 126 h

Course literature

Additional literature

Books
Charles Hansen and Chris Johnson, The Visualization HandbookJohn Vince, Essential Virtual Reality FastRobert Spence, Information Visualization: Design for Interaction 2nd Edition

Additional literature

Books

Charles Hansen and Chris Johnson, The Visualization Handbook
John Vince, Essential Virtual Reality Fast
Robert Spence, Information Visualization: Design for Interaction 2nd Edition
LAB1 Laboratory work U, G 6 credits
Grades are given as ’Fail’ or ’Pass’.

Regulations (apply to LiU in its entirety)

The university is a government agency whose operations are regulated by legislation and ordinances, which include the Higher Education Act and the Higher Education Ordinance. In addition to legislation and ordinances, operations are subject to several policy documents. The Linköping University rule book collects currently valid decisions of a regulatory nature taken by the university board, the vice-chancellor and faculty/department boards.

LiU’s rule book for education at first-cycle and second-cycle levels is available at http://styrdokument.liu.se/Regelsamling/Innehall/Utbildning_pa_grund-_och_avancerad_niva. 

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