The Climate Change Megagame is a research project that investigates how a megagame can be used to convey knowledge about climate change. Are you interested in participating? Register at the link below.
The Climate Change Megagame will be played on 21 November at Konsert & Kongress in Linköping, and online. It was originally planned to hold the event in April, but it was postponed due to the corona pandemic. It will now be held in a hybrid form, in which some players are physically present in Linköping while others play remotely.
“The digital version of the game that we have created will give the participants a better overview of what’s happening”, Magnus Persson and Ola Leifler, who are responsible for the project, tell us.
A megagame is a large-scale game with elements of board gaming, role playing and conflict gaming, with a number of players from around 10 up to a hundred. The scenario of the game is placed in eastern Sweden and the participants play various local, regional and national roles, such as political decision-makers and representatives for business. Many of the participants will play the role of local inhabitants.
Magnus Persson och Ola Leifler.
One aim of the game is to create a meeting place in which different groups in society can come together and discuss.
During the game, climate change will be simulated for the period 2020 to 2100, based on forecasts from the Swedish Meteorological and Hydrological Institute (SMHI). The consequences of the changed climate will present the participants with difficult choices. The goals of the players may conflict with political decisions taken in Stockholm and in Brussels.
Representatives for regional businesses, municipalities and Region Östergötland will participate in the game.
The Climate Change Megagame will collaborate with SMHI, the Swedish National Council for Climate Adaptation, and researchers at McGill University in Canada.
The objectives of the Climate Change Megagame research project are:
• to develop a game that creates awareness of how serious climate change is, and how it affects us
• to develop a university course in which students develop, organise and participate in a megagame
• to study the behaviour of those playing the game with respect to communication, decision-making and conflict management.