Media technology

Media technology at LiU deals with images and on the image as a carrier of large quantities of information. The research encompasses everything from graphic design and art, the quality of reproductions and advanced colour theory, to how and with which mathematical models it is possible to visualise different processes on a flat screen as well as in a dome theatre in 3D.

The different tools also have different requirements. The researchers are studying everything from simple touch screens and 2D mouses, to advanced immersive environments where the viewer is completely enclosed and feels like they have been transported to a different place – for example a spherical projection surface or VR environment.

How human beings interact with images and fabricated environments, through their hearing, touch and vision, is also being studied, as are advanced methods for the photorealistic rendering of image data.

Many of the results of this research are on display to the general public at Visualisation Centre C in Norrköping.

Research

data center

Megabytes vs Megawatts

Megabytes vs Megawatts is a research project that studies ongoing infrastructure developments and societal imaginaries to make data centers more environmentally sustainable.

Image collage for applied vizualisation

Applied Visualization

We conduct internal and external production development with the goal of combining research data and visualization technology for improved science communication and use beyond research, with a focus on the public, schools and business.

Grupp ser på inmmersiv visualisering

Immersive Visualization

The Immersive Visualization Unit researches and develops various techniques to create an immersive and captivating visualization of data using large-scale display systems, such as immersive domes and stereoscopic vision (3D).

Illustration of Norrköping by Motala ström and people in the environment

Visualization and Interaction Design

We explore new ways for people to interact with data, technology, and digital materials in meaningful ways. Our research draws from a plurality of approaches and disciplines in order to understand and (re)shape our digital lives.

Scientific Visualization

We develop novel analysis, visualization and exploration techniques for a better understanding and communication of large data.

Graphics

Information Visualization

The group focuses on the explorative analysis and visualization of typically large and complex information spaces. We develop novel interactive visualization methods and tools that are able to efficiently support analysts from various domains.

News

Emil Axelsson and Tomas Forsyth Rosin outside an entrance to Linköping University in Norrköping

Friendship paved the way for their careers​

Tomas Forsyth Rosin is a developer at Spotify; Emil Axelssonhas similar duties at Apple. They became inseparable friends while studying Media Technology and Engineering, an MSc programme at LiU.

A road leading to a sunset. 2020 is written on the road with white paint, above it an arrow is pointing in the direction of the horizon.

Three doctoral students to receive Horizon 2020 funding at LiU

Three departments will each host a doctoral student funded by the Marie Skłodowska-Curie actions. The research projects deal with using waste heat to produce electricity, perovskites for photonics, and the rendering of computer-generated images.

A portrait of Ben Shedd

Norrköping home to world’s first professor of exploranation

Ben Shedd, winner of several awards for his scientific films for dome cinemas, is LiU’s first guest professor in visual scientific communication. The guest professorship has been financed by a donation from the Knut and Alice Wallenberg Foundation.