Photo credit Thor Balkhed The project’s goal is to promote dialogue and interaction between actors responsible for the energy system and other parties that have dependencies on, or an interest in, the energy system. This will take place through so-called Megagames where 20 to 100 participants together deal with challenges related to energy systems, society, the environment and climate change.
The game itself will be designed so that the energy system must function in a satisfactory and long-term sustainable manner. This is implemented through a combination of board game and simulations of a geographical region where dependencies between energy systems, society, quality of life, environment and climate are reflected in a realistic way. The participants’ own interests and goals are reflected through their actions in the game, which are tested against the simulation that provides feedback to the participants. In the Megagame, players can either play a role that corresponds to the one they normally have, or play other actors to broaden their perspectives.
Photo credit Thor Balkhed The interaction that occurs between the participants will be evaluated. Long-term effects of participation in the mega-game will also be evaluated, such as attitudes and beliefs about the energy system in relation to society, environment and climate.
The project group is interdisciplinary and consists of cognitive scientists, linguists, computer scientists, educators, social scientists and experts in simulation and game development. Three universities participate in the project: Linköping University, University of Skövde and Jönköping University.
The project has been awarded 8,9 million SEK from the Swedish Energy Agency. It started in October 2021 and will end in December 2024.
For more information on the use of megagames for social transformation and game design please visit Switching the current - game design blog.
Photo credit Thor Balkhed