The CDIO concept originated at MIT in the US, and has been adopted by several universities around the world. It describes learning in which students test their theoretical and practical skills in a demanding, complex and challenging project.
Ideas for CDIO projects from industry are welcome. This autumn, students taking the master’s programme in electronics design engineering have been working on three projects from companies in Linköping and three projects formulated by the students themselves.
In optimal cases, the students continue the CDIO project as their degree project.
The groups for 2018 are listed here, with the originator of the project in parentheses.
- Pitch-and-play game “Candy Pong” (HiQ, Linköping)
- Pick & place robot for the assembly of electronic components (student initiative)
- Self-balancing electrical unicycle (student initiative)
- Electronic water purification system (Grafren AB, Linköping)
- Remotely operated underwater vehicle, ROV (student initiative)
- Communication system for snorkelers (Deepoid AB, Linköping).
The CDIO groups often present their projects in a competition which is not subject to examination. This time there is no competition because the projects are too disparate.