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Erik Berglund

Associate Professor

I am an associate professor (senior lecturer) in computer science with a research interest for game programing and game software engineering. 


I work with languages, tools and development methods for efficiently creating software games and related software applications. I also have a soft spot for generative art and new technology.


My main research focus is currently;

  • Web-based single-camera movement-based gaming. Developing algoritms for image processing and feedback as well as aspects of game design and game mechanics that work together to make a functional whole for movement for games for health.
  • How to design serious games to teach through entertainment. Game design and game mechanical concerns for successful serious-games. 
  • Generative approaches to the creation of assets and content in games as well as in physical products. Creative coding and automatization in the idea process. Hybrid approaches to code-based creativity and design.


My teaching at LiU is focused on game programing, mobile and web programing. I also teach an introductory programming and generative design course in python.

TDDD23 Design and Programming of Computer Games
Since: 2008
About 100 students developing games using primarily C# XNA Game Studio and Game Maker but also any dedicated game library of students choice. Design focus on core game play, in game tutoring, and progression.

TDDD27 Advanced Web Programming
Since: 2002
About 150 students developing advanced web projects, ranging from online games to web stores. Technichal focus on framework on client- and server-side, single-sign-on user authentification, rich internet application and web 2.0 user experience. State of the art web projects using technologies such as PHP, ASP, GWT, Javascript, DJango, Ruby, Jquery.

TDDD57 Physical interaction and game programming

Since: 2012
About 30 students learning design and development of touch-less and full-body interaction.  

TDP028 Project: Entrepreneurial Programming

Since: 2009
About 35 students learning about the software development when marketing and sales becomes functional requirements of the software development process. this is packaged in an Android app context.



Erik Berglund, Izabella Jedel, Helena Orädd, Aseel Berglund (2024) Considerations for Player Enjoyment and Exertion in Casual Exergames Proceedings of the 57th Hawaii International Conference on System Sciences, p. 1328-1337


Erik Berglund, Helena Orädd, Izabella Jedel, Aseel Berglund (2023) The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect PROCEEDINGS OF THE 26TH INTERNATIONAL ACADEMIC MINDTREK, MINDTREK 2023, p. 25-34 Continue to DOI
Erik Berglund, Izabella Jedel, Aseel Berglund (2023) Using MediaPipe Machine Learning to Design Casual Exertion Games to Interrupt Prolonged Sedentary Lifestyle HCI in Games: 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings Part I, p. 237-251 Continue to DOI
Filip Strömbäck, Pontus Haglund, Aseel Berglund, Erik Berglund (2023) The Progression of Students' Ability to Work With Scope, Parameter Passing and Aliasing ACE '23: Proceedings of the 25th Australasian Computing Education Conference, p. 39-48 Continue to DOI
Erik Berglund, Izabella Jedel, Helena Orädd, Johan Fallström, Aseel Berglund (2023) The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and Enjoyment In 2023 IEEE 11th International Conference on Serious Games and Applications for Health, SeGAH, IEEE, 2023 Continue to DOI

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